[osg-users] cull traversal
Trajce Nikolov NICK
trajce.nikolov.nick at gmail.com
Sun Mar 20 10:04:31 PDT 2016
Just looked at the code .. So it is
_viewer->renderingTraversals();
calling
renderer->cull();
on the Cameras ....
Is there any way to know when this cull is completed?
On Sun, Mar 20, 2016 at 12:52 PM, Trajce Nikolov NICK <
trajce.nikolov.nick at gmail.com> wrote:
> Hi community,
>
> any clue when the cull traversal is being dispatched in this decomposed
> viewer frame calls?
>
> _viewer->advance();
> _viewer->eventTraversal();
> _viewer->updateTraversal();
> _viewer->renderingTraversals();
>
> Thanks a bunch as always!
>
> Nick
>
> --
> trajce nikolov nick
>
--
trajce nikolov nick
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