[osg-users] Crash in osg 3.4.0 on Virtual Machine when OSG_GL3_AVAILABLE enabled

Barney Wrightson osgforum at tevs.eu
Wed Mar 9 02:45:12 PST 2016


Hi Robert, thanks for the quick response,

My point is that enabling GL3 and then using a driver that doesn't support gl buffers causes a null pointer access, to me this is a bug. If it is valid to use buffer objects when gl3 is enabled then bufferobject needs to do something other than what is does currently.

I guess I am not clear on what enabling gl3 is meant to do, is this meant to force the use of it and us therefore invalid to build osg that way if it is going to be run on a machine that doesn't support it? I didn't initially set up the buld of osg - I am just tracking down why our app was crashing. So as far as that goes I am OK, I'll just do as you say and rebuild osg with the defaults. 

Thank you!

Cheers,
Barney

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=66503#66503








More information about the osg-users mailing list