[osg-users] Origin of computing maximum level in osgdem
maya leonard
mayaleonard at hotmail.com
Mon Jun 20 15:02:25 PDT 2016
Hello,
Can someone point me to the literature for computing
(1 ) AR = xRange/ yRange in
bool DataSet::computeOptimumTileSystemDimensions(int& C1, int& R1)
Lines 247- 270 DataSet.cpp
and
(2) int k_cols = int( ceil( 1.0 + ::log( destination_xRange / (_C1 * sourceResolutionX * tileSize ) ) / ::log(2.0) ) );
int k_rows = int( ceil( 1.0 + ::log( destination_yRange / (_R1 * sourceResolutionY * tileSize ) ) / ::log(2.0) ) );
bool DataSet::computeOptimumLevel(Source* source, int maxLevel, int& level)
Lines 201 - 210 DataSet.cpp
Thank you
Maya
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