[osg-users] Near/Far problem using models with bones.
Dario Minieri
paradox at cheapnet.it
Mon Jun 20 06:07:42 PDT 2016
Hi,
I'm experiencing the follow problem: I have some models with bones. When those models reach frustum edge (or corner), they disappear (like near cutoff). I know the scale of bones is really important, if there is an incongruence between the model scale and bones this problem is very annoying, but I'm sure that scales are corrects.
I'm using an ocean scene with a very aggressive near/far value (0.00000900). Using others values the problem doesn't go away.
Have you some suggestions?
Thank you!
Cheers,
Dario
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