[osg-users] Masked Occlusion Culling

Björn Blissing bjorn.blissing at vti.se
Thu Jun 16 14:40:44 PDT 2016


Hi,

Some researchers from Intel just published the source code for their Masked Occlusion Culling. I don't know if this technology is something that could benefit OSG. But the technology looks quite capable, at least when just looking at the research paper. They claim a 3X speedup compared to previous methods.

The research paper can be found here:
http://fileadmin.cs.lth.se/graphics/research/papers/2016/culling/culling.pdf

The code is published at: 
https://github.com/GameTechDev/MaskedOcclusionCulling

Cheers,
Björn

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=67660#67660








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