[osg-users] osgsimplegl3 example, is it possible to run on some combination of OSG and OSX?

Robert Osfield robert.osfield at gmail.com
Mon Jun 13 06:00:59 PDT 2016


Hi Curtis,

GL3 under OSX is currently not working as Apple require the Vertex
Array Objects to be used, unlike other GL3 implementations...

There is some discussion about VAO support on osg-usbmissions so we
will hopefully have a solution checked in soon.

Robert.

On 13 June 2016 at 14:01, Curtis Rubel <crubel at compro.net> wrote:
> Hi,
>
> I am hoping there may be some OSG & MacOSX
> guru's out there that could tell if me there is
> a combination of Mac OSX release and OpenSceneGraph
> release that allows the provided osgsimplegl3 example run as it
> is without modification.
>
> The mac is running El Capitan and we currently have OSG
> 3.4.0 compiled and installed on it as we had read someplace that
> 3.4.0 was already patched to allow for later GL support of
> some kind.  Unfortunately, it was not able to successfully run the
> osgsimplegl3 example either without getting a couple of
> #version 140 glcompiler messages output after enabling
> debug output messages.
>
> We used macports to satisfy most of the required
> OSG dependencies.
>
> We are not GL experts, nor OSX experts here as you probably already
> deduced...hopefully the answer is not one that will take very
> much time to answer.
>
> If you need more information just let me know and I will do my best
> to get the information for you.
>
> ...
>
> Thank you!
>
> Cheers,
> Curtis
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=67589#67589
>
>
>
>
>
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