[osg-users] [build] How does the solution build determine whether or not to compile a plugin

Dave Sargrad davidsargrad at hotmail.com
Sat Jun 11 04:41:12 PDT 2016


Hi,

I'm trying to figure out how the solution decides whether or not to build a plugin. Sometimes I see plugins built as in the following, sometimes not.

------ Build started: Project: Plugins dae, Configuration: Debug x64 ------ 
190> Building Custom Rule C:/osg/OpenSceneGraph-3.4.0/OpenSceneGraph-3.4.0/src/osgPlugins/dae/CMakeLists.txt 
190> CMake does not need to re-run because C:\osg\OpenSceneGraph-3.4.0\build64\src\osgPlugins\dae\CMakeFiles\generate.stamp is up-to-date. 

Its not clear to me which build file contains the logic that makes this decision. Please help me to understand where I can find that logic.


Thank you!

Cheers,
Dave

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=67573#67573








More information about the osg-users mailing list