[osg-users] [build] CMake not finding many 3rd party plugins for vs2013
Carl-Gustaf Kung
memory_leak at fastmail.fm
Wed Jun 1 19:30:00 PDT 2016
I have built OSG yesterday, and I have build all 3rd party manually. I also have all 3rd party libs in a custom build tree where I have other libraries and code I use.
After the prerequisites are built, what I did was to generate OSG vs project files as described on webpage. Then I opened VS solution and just changed paths to reflect my build tree.
I don't think you should try pre-build libs from some place on the web. Security aside, there is still question of compiler flags, runtime, what libraries the pre-compiled code is link to etc etc. You wan't to compile all libraries you use by same compiler and for same runtime to ensure for ABI compatibility.
For the record, I have my custom little sdk placed in c:\x64, where I have typical (unix-like) structure with bin, lib & include where I put accordingly dlls, libs and headers for stuff I compile and use.
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=67331#67331
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