[osg-users] Best way to cull object hidden by a mountain

Valerian Merkling niarkoleptik at gmail.com
Wed Jun 29 06:28:55 PDT 2016


Sorry but I still have questions ..

I found this article about LOD and Shaders :

http://codeflow.org/entries/2010/nov/07/opengl-4-tessellation/

If I correctly understood how the OcclusionQueryNode works, I would say I can't replace my HeightField with that kind of shaders AND expect my OcclusionQueryNode to keep on working, right ? Or is it another way to make some occlusion culling when my occluding mountain is rendered with a shader ?

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=67904#67904








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