[osg-users] Best way to cull object hidden by a mountain
Valerian Merkling
niarkoleptik at gmail.com
Wed Jun 29 06:28:55 PDT 2016
Sorry but I still have questions ..
I found this article about LOD and Shaders :
http://codeflow.org/entries/2010/nov/07/opengl-4-tessellation/
If I correctly understood how the OcclusionQueryNode works, I would say I can't replace my HeightField with that kind of shaders AND expect my OcclusionQueryNode to keep on working, right ? Or is it another way to make some occlusion culling when my occluding mountain is rendered with a shader ?
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=67904#67904
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