[osg-users] [osgPlugins] UDP Video Multicast Stream onto OSG object
Sebastian Messerschmidt
sebastian.messerschmidt at gmx.de
Sat Jun 18 14:40:03 PDT 2016
Hello Jay,
Have you tried the ffmpeg pseudoloader?
image = osgDB::readImageFile("udp://228.10.10.24:12345.ffmpeg");
image = osgDB::readImageFile( "Images/bouncing_beach_ball.png" );
osg::ImageStream* imageStream = dynamic_cast<osg::ImageStream*>(
image.get() );
if ( imageStream ) imageStream->play();
Cheers
Sebastian
> Hello all,
>
> I've been scouring the forums for this answer, but failed to find anything...
>
> So here's the setup:
>
> I have video stream on a multicast address using ffmpeg and the following arguments
>
> Code:
> ffmpeg -framerate 30 -i desktop -b 900k -f mpegts udp://228.10.10.24:12345
>
>
> I can go to another computer on the network, open a stream on VLC and view the video.
>
>
> The question:
>
> How can I grab that video and "display" it on an object in an OSG environment? I know that osgmovie can read from files, but how can i grab and render from a UDP stream?
>
>
> The context:
>
> I have an OSG-based image generator for a simulator. I want to have a "hovering screen" in the view that displays streaming video. It allows custom plugin code written in c/c++.[/code]
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=67676#67676
>
>
>
>
>
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