[osg-users] [osgPlugins] osgPlugins ReaderWriterRGB
Ming Lu
luming811120 at gmail.com
Wed Jun 15 08:21:45 PDT 2016
Hi Robert,
thanks for reply!
Perfect.
I will take dds. :) :P
as experiment i used bmp format. files could be created but doesn't look correctly.
when i get your opinion correctly: dds is only supported format for compressed texture?
Best
Ming
robertosfield wrote:
> Hi Ming,
>
> Changing the file extension from .rgb (Which doesn't support
> compressed textures) to .dds (which does) is the perfect solution in
> your case. .dds is a much more complete image file format for modern
> graphics needs - it supports compression and mipmapping, while the old
> .rgb format is ancient and only supports non mip-mapped non compressed
> images.
>
> Robert.
>
> On 15 June 2016 at 08:50, Ming Lu <> wrote:
>
> > I found a interesting solution:
> >
> >
> > Code:
> >
> > std::string texture_file_name =
> > osgDB::getStrippedName(image->getFileName());
> > texture_file_name += ".dds";
> > image->setFileName(texture_file_name);
> > osgDB::writeImageFile(*image, image->getFileName()
> >
> >
> >
> >
> > actually i just changed file extent name from rgb to dds...and it works...i get a lot dds file on disk...
> >
> > I still don't get it...how it works...
> >
> > maybe can somebody help me out to get a right way export compressed texture to file... :O
> >
> > ------------------
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=67629#67629
> >
> >
> >
> >
> >
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> >
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> >
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http://forum.openscenegraph.org/viewtopic.php?p=67643#67643
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