[osg-users] PagedLOD just keeps increasing number of LOD nodes

Bruno Oliveira bruno.manata.oliveira at gmail.com
Tue Jul 12 14:39:53 PDT 2016


Hello,

I have a scene with a point cloud, ordered in an octree.
I have each node in a separate file, so I built a PagedLOD engine based
renderer.

My octree is of depth 2, with approximately 3 million points.

I found out that this engine is consuming more memory than I expected.
Hence I added a StatsHandler to my view, and found out that while
navigating through my scene, that the 'LOD' number is ALWAYS increasing and
never decreases. Does this means the PagedLOD nodes are not being deleted
correctly?
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