[osg-users] TRISTRIP_GEOMETRY optimiser for QUAD STRIP

Sebastian Messerschmidt sebastian.messerschmidt at gmx.de
Fri Jul 8 00:49:52 PDT 2016


P.S.
QUAD and QUAD_STRIP are deprecated anyways, since GPUs are essentially 
triangle processors anyways. So unless you're after a very specific use 
case, simply triangulate your scene and let the Stripper do its magic.

Cheers
Sebastian
> Hi Christos,
>> Hi,
>> Is there any way to run an optimiser that creates QUADS to QUAD_STRIP 
>> indices like
>> tri strip visitor creates TRIANGLE_STRIP from triangles?
>> ...
> There is nothing like this in the core. The question is: What would it 
> be usefull for? I guess there wouldn't be much of a performance 
> benefit, so using triangles in the first place and stripping them 
> might be a more ideal solution when you're after performance.
>
> Cheers
> Sebastian
>> Thank you!
>>
>> Cheers,
>> Christos
>>
>> ------------------
>> Read this topic online here:
>> http://forum.openscenegraph.org/viewtopic.php?p=68046#68046
>>
>>
>>
>>
>>
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>
>
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