[osg-users] Deferred shading + normal mapping + shadow mapping?

Sebastian Messerschmidt sebastian.messerschmidt at gmx.de
Sun Feb 14 13:02:34 PST 2016


Hi Vincent,
> Is OSG capable to doing a pipeline featuring deferred shading, normal mapping and shadow mapping, with point lights and directional lights?
Yes, but it will require some work.
The only problematic part is the shadow mapping, as the current 
implementations created some headache when it came to separate 
shadow-mapping and lighting pass.
You can take a look at osgPPU for minimal example IIRC. At least there 
is some example how to setup MRT-FBO and multiple passes.
OpenFlightGear seems to have some deferred pipeline too, so may asking 
in their forum might give you some additional hints.

Cheers
Sebastian
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