[osg-users] 3.4.0 osgshadercomposition texture issue
Ge Wang
ge.wang at lmco.com
Thu Feb 4 16:09:14 PST 2016
Hi,
I compiled OSG 3.4.0 from source and ran osgviewer to load the following models: cessna, cow, cube_mapped_torus. All models render correctly.
I also ran osgshadercomposition, which renders five instances of each model mentioned above. However, for each run, the last three instances lack texture.
1) I just want to ask if anyone has seen this symptom and if there's a work around. Hopefully, it is an environment issue that's easy to fix.
2) My own debugging indicates that
texcoord = gl_MultiTexCoord0.xy;
may be assigning 0 to texcoord.
3) I also searched a little bit and invoked
State::setUseModelViewAndProjectionUniform()
State::setUseVertexAttributeAliasing()
both to true. The base color seems to switch from white to blue. But the texture is still missing.
Any help is greatly appreciated.
Ge
Linux j 4.3.0-1-amd64 #1 SMP Debian 4.3.3-7 (2016-01-19) x86_64 GNU/Linux
05:00.0 VGA compatible controller [0300]: NVIDIA Corporation GK106GL [Quadro K4000] [10de:11fa] (rev a1)
NVidia driver version 340.96
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http://forum.openscenegraph.org/viewtopic.php?p=66221#66221
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