[osg-users] Bindless Textures
David Heitbrink
david-heitbrink at uiowa.edu
Thu Aug 4 15:01:28 PDT 2016
Thanks for posting the code it helped a lot. I did get the code to eventually work. What I found was I needed to make sure the shader was active first, then do the texture binds/ handle fetches. So what I found was I needed a top level node with the shader activated at the state set, then a child under that node with the textures attached.
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http://forum.openscenegraph.org/viewtopic.php?p=68281#68281
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