[osg-users] Write osgText to an FLT file

Robert Osfield robert.osfield at gmail.com
Tue Aug 30 07:27:11 PDT 2016

HI Steven,

One thing you could try is to utilize the
osg::Drawable::accept(PrimitiveFunctor&) functionality to extra
primitive data from the Text drawable.  Possibly the
osg::TriangleIndexFunctot might be the most straight forward way.
Have a look through the OSG source code to see examples of
TriangleIndexFunctor, TriangleFunctor and PrimitiveFunctor in action.


On 30 August 2016 at 14:25, Steven Powers <StevenAPowers at gmail.com> wrote:
> Thanks for the reply Robert.
> I'm attempting to get this done in the next 2 weeks so I don't think I can wait for a rewrite of osgText.
> I don't need to support many of the features. I just need to grab the mesh of 3D text that will be adhered to other 3D objects. I'll need to grab the vertex array, or duplicate it, and the color array but I believe that is it.
> I'll also have to set the polygon offset to match so that there is no z-fighting.
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=68490#68490
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