[osg-users] PagedLOD glitches
Andreas Ekstrand
andreas.ekstrand at remograph.com
Fri Aug 26 07:18:05 PDT 2016
Hi Robert,
The glitches are purely visual. I have no overlapping ranges, my problem
is the opposite - when I'm moving towards a level and the range
switches, it takes a while to load the high level and the low level is
switched off. While loading, there is just empty space for a while until
the high level has been loaded and is visualized.
Attached is an attempt to illustrate the problem. When moving from
position 1 to 2, the middle level is switched out and although the high
level is within its range it takes a while to load it, so there is a
hole until it's finally been loaded in 3. Note that I don't have to move
the viewer between 2 and 3, just wait for the loading. I would want the
middle level to be visible until the high level is actually loaded.
Maybe I'm misunderstanding something about PagedLOD, the database pager,
or how to create quad-tree scene graphs for it to work properly? I have
only developed these things myself before in other projects, and
actually not used PagedLOD until now.
Regards,
Andreas
On 2016-08-26 15:58, Robert Osfield wrote:
> Hi Andreas,
>
> On 26 August 2016 at 12:09, Andreas Ekstrand
> <andreas.ekstrand at remograph.com> wrote:
>> Is there any way to avoid glitches in the PagedLOD during loading of the
>> higher level after the lower level has switched out?
> Are we talking just a visual glitch or a frame rate drop, or both?
>
>> When flying over my
>> quad-tree terrain the tiles are flickering and the background color is
>> visible a short while before the higher level has been loaded.
>>
>> One can of course override and implement logic that waits to switch the
>> lower level of until the higher has been loaded, but maybe I have missed
>> some existing setting?
> The logic in PageLOD::traverse() that decides between which LOD's to
> display depends entirely on the LOD ranges used for each child, if the
> ranges are distinct then no two children of a single PageLOD will be
> displayed at the same time.
>
> If you built the database such that the PageLOD's overlap a bit then
> you have a case where both a lower level of detail and higher level of
> detail could be visible at once. Given your description this sounds
> like it may be possibility. I wouldn't recommend building PageLOD
> databases with overlapping LOD range though - they can abut but
> shouldn't overlap.
>
> The other possibility might be display latency, or if you have some
> kinds of higher level effect for visually blending between LOD levels.
>
> Robert.
> _______________________________________________
> osg-users mailing list
> osg-users at lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/attachments/20160826/a8d115c7/attachment-0003.htm>
-------------- next part --------------
A non-text attachment was scrubbed...
Name: pagedlod.jpg
Type: image/jpeg
Size: 39324 bytes
Desc: not available
URL: <http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/attachments/20160826/a8d115c7/attachment-0003.jpg>
More information about the osg-users
mailing list