[osg-users] Trouble with NodeMask and shadows

Werner Modenbach Werner.Modenbach at texion.eu
Thu Aug 25 02:04:02 PDT 2016


Hi Pete.
Thanks for your reference link. I now did it with my own shaders and of
course it works.
First I activated the fixed function shaders because I thought there
must be some integrated
mechanism for switching on and off shadows. Otherwise in my opinion the
definition of
receiveShadowMask doesn't make any sense. Or am I missing something?

Anyway, thanks for your answer.

- Werner -

Am 24.08.2016 um 23:10 schrieb Pete Black:
> Pretty sure osgShadow doesn't do anything with the receiveShadows mask bit - , at least when using any of the shadow map algorithms.
>
> Some reference to this:
>
> http://osg-users.openscenegraph.narkive.com/eMJHm8Gm/osgshadow-question
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=68444#68444
>
>
>
>
>
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> osg-users at lists.openscenegraph.org
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