[osg-users] [About VertexArrayObject Branch] FeedBack and Insight

Julien Valentin julienvalentin51 at gmail.com
Fri Aug 19 05:57:54 PDT 2016

Hi Remoe
You haven't search deep enough for OSG_VERTEX_BUFFER_HINT environment variable 
src/osg/DisplaySettings.cpp 684
src/osg/state.cpp l179

And under MacOS I think you should use osgsimplegl3 example as base code for testing. AFAIK it's the simpliest way to work with a core profile.

remoe wrote:
> Hi Robert
> I've tried to test "vertex_array_object" branch with MacOSX to run osgsimplegl3. Does anyone has a "running" model without any shader errors to test this?
> btw: I don't see any OSG_VERTEX_BUFFER_HINT environment variable check on the current source code. How can i enable the VAO support of OSG?
> Cheers,
> Remo

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