[osg-users] Texture is ovelapped with previous instance

Robert Osfield robert.osfield at gmail.com
Wed Aug 17 13:39:58 PDT 2016


Hi Manish,

There are too many unkowns for us 3rd parties to be able to guess what
you might be doing wrong, so I can't see how others will be aim to
help you with the information given so far.

Perhaps the best thing to do would be to create a small example that
illustrates what you are doing in a simple way such that it recreates
the problem you are seeing.  Then others can look at this code and
spot what the mistake is.

Robert.

On 17 August 2016 at 12:49, manish Choudhary <osgforum at tevs.eu> wrote:
> Hi,
>
> i am using texture mapping in my  application  and it work fine.
> But when I  delete the current osg scenegraph view and  then display new osg scenegraph  view,  then on updating texture using callback  it showing merging/overlaaping of previous texture as well as current texture.
>
> Why overlapping/merging of texture occuring even though i have delete all the previous memory reference.
>
> ...
>
> Thank you!
>
> Cheers,
> manish
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=68404#68404
>
>
>
>
>
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