[osg-users] Texture is ovelapped with previous instance

Robert Osfield robert.osfield at gmail.com
Wed Aug 17 13:39:58 PDT 2016

Hi Manish,

There are too many unkowns for us 3rd parties to be able to guess what
you might be doing wrong, so I can't see how others will be aim to
help you with the information given so far.

Perhaps the best thing to do would be to create a small example that
illustrates what you are doing in a simple way such that it recreates
the problem you are seeing.  Then others can look at this code and
spot what the mistake is.


On 17 August 2016 at 12:49, manish Choudhary <osgforum at tevs.eu> wrote:
> Hi,
> i am using texture mapping in my  application  and it work fine.
> But when I  delete the current osg scenegraph view and  then display new osg scenegraph  view,  then on updating texture using callback  it showing merging/overlaaping of previous texture as well as current texture.
> Why overlapping/merging of texture occuring even though i have delete all the previous memory reference.
> ...
> Thank you!
> Cheers,
> manish
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=68404#68404
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