[osg-users] Crash on exit (graphics thread removing camera)
Jannik Heller
scrawl at baseoftrash.de
Mon Aug 15 05:21:33 PDT 2016
Hi Robert,
I know about the restriction with viewer-level cameras (add/removeSlave). I'm not using those. I'm using in-scenegraph cameras for render to texture effects.
subgraph->addChild(rttCamera);
As far as I'm aware, in-scene graph cameras are not supposed to be subject to threading issues and *should* be safely removable without stopping the viewer threading.
Thank you!
Cheers,
Jannik
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http://forum.openscenegraph.org/viewtopic.php?p=68375#68375
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