[osg-users] Odd Font/Text issue
Robert Osfield
robert.osfield at gmail.com
Thu Apr 28 07:59:11 PDT 2016
Hi Bob,
It could be a driver issue.
Could you try it out on a system with other graphics, for instance NVidia?
Robert.
On 28 April 2016 at 16:02, Robert Kiser <rkiser at k2engineeringinc.com> wrote:
> Hello All
>
> I thought I'd add my recent experience to this thread in case it helps get
> to the bottom of this strange behavior.
>
> Like the earlier posters, I was noticing that some of my text (changed
> from a callback) was getting dropped (displayed as blanks).
>
> As was suggested earlier, a crude but workable hack was on the first call
> to setText send a string with all the displayable ASCII characters and then
> send a blank string. Then, all the subsequent updates displayed fine.
> That hack was good enough for my purposes, so I didn't investigate any
> further.
>
> I did have the line text->setDataVariance(osg::Object::DYNAMIC); set in
> case that matters.
>
> For what it's worth:
>
> Windows 8.1 Pro 64 bit
> Microsoft Visual Studio Enterprise 2015 Update 1
> using dual monitors and 2 graphics cards: Intel HD 4000 and AMD Radeon HD
> 7570
>
> I don't know if this info helps or is just noise. My hope is that if
> there is indeed an obscure bug with osgText that this is another clue in
> getting to the bottom of it.
>
> Best Regards,
>
> Bob Kiser
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=67005#67005
>
>
>
>
>
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>
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