[osg-users] image is not being freed

Bruno Oliveira bruno.manata.oliveira at gmail.com
Wed Apr 13 01:30:44 PDT 2016


OK, I understand that. I do that because I own the data pointer I'm
sending, and I am totally sure I am freeing it. However, some other copy
remains anywhere, and I don't have access to it.

If I delete the osg::Group where I am attaching images and re-add the same
imgaes, no more memory is allocated, so it is using the same buffers
somehow, but I can't force it to free the memory when I want to

2016-04-13 7:21 GMT+01:00 Sebastian Messerschmidt <
sebastian.messerschmidt at gmx.de>:

> Hi Bruno,
>
> Hello,
>
> I am creating an image from custom data pointer as follows, however, this
> does not result in freeing my memory after I delete the node and texture.
> How could this be?
>
> image->setImage(src->tileSize(), src->tileSize(),1,
>                             GL_RGBA8,
>                             GL_RGBA,
>                             GL_UNSIGNED_INT_8_8_8_8_REV,
>                             src->tileGridCoords(col, row).m_data.data(),
>                             osg::Image::NO_DELETE);
>
> You are telling OSG that you handle the memory yourself by stating
> NO_DELETE.
> So basically you're responsible to delete it.
>
> Cheers
> Sebastian
>
>
>             // Setup texture
>             osg::ref_ptr<osg::Texture2D> texture = new osg::Texture2D;
>             texture->setImage(image.get());
>
>             // Avoid background border between tiles
>             //
> http://stackoverflow.com/questions/19611745/opengl-black-lines-in-between-tiles
>             texture->setWrap(osg::Texture::WRAP_S,
> osg::Texture::CLAMP_TO_EDGE);
>             texture->setWrap(osg::Texture::WRAP_T,
> osg::Texture::CLAMP_TO_EDGE);
>
>
> texture->setInternalFormatMode(osg::Texture2D::USE_S3TC_DXT1_COMPRESSION);
>             texture->setUnRefImageDataAfterApply(
>
>
>
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>
>
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