[osg-users] Modern GLSL and OSG
Garth D
garthy_gso at entropicsoftware.com
Wed Sep 23 05:44:39 PDT 2015
Hi all,
I was wondering if anyone can make some suggestions as to resources that
are useful for learning GLSL in modern OpenGL (say, 3.0+) with a
specific focus on use with OSG.
My existing GLSL knowledge is weak compared to my general 3D knowledge,
and mostly dates back to the early days of shaders. A lot of what I have
personally done with OpenGL and OSG has involved the fixed-function
pipeline, or things that map to it fairly closely.
Thus far I've been digging around online for GLSL resources, but tend to
frequently find myself doing it the wrong way as I'm using features that
have since become deprecated. On the OSG side I tend to dig around in
the OSG examples and search the source to try to find the OSG
equivalents to OpenGL calls I see mentioned in the GLSL resources. I
then put these together and if I'm lucky something useful comes out. :)
I think I'll figure things out eventually if I continue to crash around
blindly as I have been, but if anyone can suggest some better starting
points for GLSL use in OSG specifically, it would be much appreciated. :)
Cheers,
Garth
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