[osg-users] How to add shadows to deferred shading?

Trajce Nikolov NICK trajce.nikolov.nick at gmail.com
Tue Sep 15 23:35:24 PDT 2015


Hi Daniel,

here is some work from Wang Rui (the effectcompositor) that has DR
implemented with some sample shaders

https://github.com/xarray/osgRecipes

Nick

On Wed, Sep 16, 2015 at 8:32 AM, Daniel Schmid <
daniel.schmid at swiss-simtec.ch> wrote:

> Hi Sebastian
>
> I read in lot of posts that you have experience with deferred rendering in
> osg. Could you share some of your insights and probably even samples or
> code snippets that could bring some more light into this topic?
>
> I'm basically interested in:
> - construction of G-Buffer
> - integration of Shadow (VDSM), maybe even for multiple lights?
> - choice and integration of postprocessing framework
> - antialiasing method / shader
>
> It would be of so much help!
>
> Thank you!
>
> Cheers,
> Daniel
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=65140#65140
>
>
>
>
>
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>



-- 
trajce nikolov nick
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