[osg-users] how to get the handle of opengl texture that corresponds to a OSG::Texture
Qingjie Zhang
305479421 at qq.com
Wed Sep 9 01:27:53 PDT 2015
Hi Robert,
Do you mean the DrawCallback in the Camera class, which contains
virtual void operator () (osg::RenderInfo& renderInfo) ? And here I can use the RenderInfo right?
As I know, the following code can get a contextID:
camera->getGraphicsContext()->getState()->getContextID();
Is this contextID same as the upper one?
And,
Thank you!
Qingjie.
robertosfield wrote:
> Hi Qingjie,
>
>
> The RenderInfo is managed by the my the rendering back end, it's passed to all draw callbacks and Drawables.
>
>
> Robert
>
>
> On 9 September 2015 at 04:29, Qingjie Zhang < ()> wrote:
>
> > Hi Robert,
> > I'm knowing that the RenderInfo->getContextID() can give me the contextID to use in the getTextureObject(uint contextID), but where can I get the RenderInfo? I searched the source code of Texture but did not find that..
> > Many thanks.
> >
> > Qingjie
> >
> >
> > robertosfield wrote:
> >
> > > Hi Qingjie,
> > >
> > >
> > > The osgTexture::TextureObject* osg::Texture::getTextureObject(uint contextID) method can be used to get the OSG's wrapper for the OpenGL texture object. The TextureObject::id() method returns the OpenGL texture object id.
> > >
> > >
> > > Robert.
> > >
> > >
> > > On 8 September 2015 at 15:20, Qingjie Zhang < ()> wrote:
> > >
> > >
> > > > Hi,
> > > > I generated a texture2d with osg, to use the texture in CUDA, I have to get the corresponding "opengl texture" handle(GLuint), and then access to the texture by the handle in CUDA.
> > > > Now I don't know how to get the handle.
> > > > Many thanks for your reply!!!
> > > > ...
> > > >
> > > > Thank you!
> > > >
> > > > Cheers,
> > > > Qingjie
> > > >
> > > > ------------------
> > > > Read this topic online here:
> > > > http://forum.openscenegraph.org/viewtopic.php?p=65061#65061 (http://forum.openscenegraph.org/viewtopic.php?p=65061#65061) (http://forum.openscenegraph.org/viewtopic.php?p=65061#65061 (http://forum.openscenegraph.org/viewtopic.php?p=65061#65061))
> > > >
> > > >
> > > >
> > > >
> > > >
> > > > _______________________________________________
> > > > osg-users mailing list
> > > > ()
> > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org) (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org))
> > > >
> > > >
> > >
> > >
> > > ------------------
> > > Post generated by Mail2Forum
> > >
> >
> >
> > ------------------
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=65073#65073 (http://forum.openscenegraph.org/viewtopic.php?p=65073#65073)
> >
> >
> >
> >
> >
> > _______________________________________________
> > osg-users mailing list
> > ()
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org)
> >
> >
> >
>
>
> ------------------
> Post generated by Mail2Forum
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=65075#65075
More information about the osg-users
mailing list