[osg-users] Oculus+OSG
Björn Blissing
bjorn.blissing at vti.se
Sun Sep 6 10:34:02 PDT 2015
Hi Jan,
Since SDK 0.6 Oculus have implemented both rotational AND positional timewarp. The positional time warp require you to submit both a image texture as well as a depth texture. This depth texture is then used to calculate the tiny parallax effect due to movement between render and presentation.
Best regards
Björn
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=65033#65033
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