[osg-users] Oculus+OSG

Björn Blissing bjorn.blissing at vti.se
Sat Sep 5 12:59:05 PDT 2015


Hi Christian,

Well, the simplest way of disabling the positional tracking is just to physically cover the lens of the Oculus Camera. ;) 

I could make an option to disregard the positional information from the Oculus SDK. But since the new compositor framework introduced in Oculus SDK 0.6 the time-warp feature is enabled by default. So even if we don't use the positional information from the SDK, the positional information would be used in warping of the image (postional timewarp). So depending on how you overlay your video feed you may get strange juddering because of this feature.

Best regards,
Björn

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http://forum.openscenegraph.org/viewtopic.php?p=65030#65030








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