[osg-users] Open Scene Graph 3.4.0 has bug when using two monitor setup

Thomas Stegemann thomas.stegemann at outlook.com
Tue Sep 1 05:33:45 PDT 2015


Hi Robert,
I will send you a complete dump file in the evening (local time Germany). There is currently no way out here. ;-)
Thomas

Date: Tue, 1 Sep 2015 13:29:35 +0100
From: robert.osfield at gmail.com
To: osg-users at lists.openscenegraph.org
Subject: Re: [osg-users] Open Scene Graph 3.4.0 has bug when using two	monitor setup

Hi Thomas,

Thanks for the details. 

The stack trace is a bit too incomplete to be able to spot where exactly the problem might lie.    In particular the [Externer Code] should give us an idea how StandardManipulator::centerMousePointer(..) is eventually calling GraphicsContext::getTraits().


Robert.




On 1 September 2015 at 11:53, Thomas Stegemann <thomas.stegemann at outlook.com> wrote:



Hi Robert,HW: Nvidia GeForce GTX 770, Intel i7 4770, 32GB, 2 Displays  (each 1920x1200 px)OS: Win7 x64,- compiled using Visual Studio 12 (2013) for x64- same settings worked with OpenSceneGraph 3.2.3- did a full (re)build (no old data kept, flushed build folders first)Call stack until crashed (sorry, some parts are in german):> osgd.dll!osg::ref_ptr<osg::GraphicsContext::Traits>::get() Zeile 92 C++  osgd.dll!osg::GraphicsContext::getTraits() Zeile 291 C++  [Externer Code]  osgGAd.dll!osgGA::StandardManipulator::centerMousePointer(const osgGA::GUIEventAdapter & ea, osgGA::GUIActionAdapter & us) Zeile 539 C++  osgGAd.dll!osgGA::FlightManipulator::home(const osgGA::GUIEventAdapter & ea, osgGA::GUIActionAdapter & us) Zeile 53 C++  osgGAd.dll!osgGA::KeySwitchMatrixManipulator::home(const osgGA::GUIEventAdapter & ee, osgGA::GUIActionAdapter & aa) Zeile 125 C++  [Externer Code]  osgviewerd.exe!main(int argc, char * * argv) Zeile 127 C++  [Externer Code]

Thanks in advance,Thomas
Date: Tue, 1 Sep 2015 09:34:51 +0100
From: robert.osfield at gmail.com
To: osg-users at lists.openscenegraph.org
Subject: Re: [osg-users] Open Scene Graph 3.4.0 has bug when using two	monitor setup

Hi Thomas,

On 1 September 2015 at 08:58, Thomas Stegemann <thomas.stegemann at outlook.com> wrote:



 If you have a
multi-monitor setup (e.g. 2 Monitors attached) running the latest stable
release 3.4.0 of OpenSceneGraph, the application crashed at startup when no
--screen parameter is set. (OSG tries to use all monitors by default, worked
with 3.2.3) This doesn't happen if you explicitely call osgviewer --screen 0 to
start rendering only at one screen. 		 	   		  


What hardware and OS combination are you seeing this issue with?

Could you build the OSG with debug and see where about the crash occurs?  A stack trace would be very useful.

Unfortunately I don't have two monitors available to test right away, but should have one by next week so will test then.

Robert.

 


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