[osg-users] Maximizing rendering throughput
Sebastian Messerschmidt
sebastian.messerschmidt at gmx.de
Thu Oct 22 09:36:08 PDT 2015
Hi,
I have a couple of elements in the scene which data variance is set to
DYNAMIC to change them thread safe.
This will effectively kill performance as cull and draw are no longer
executed in parallel. So if I'd set those elements to STATIC, where is
the safe place to update them?
For instance I have some osg::Text which has to be changed every frame.
Is it safe to change it in between the update and renderingTraversals?
Also, what about updateOperation? Is considered to modify drawables from
there?
Cheers
Sebastian
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