[osg-users] Selecting techniques for an osgEffect in Camera Callbacks
Florent Berthaut
florent at hitmuri.net
Tue Oct 13 07:19:28 PDT 2015
Hi all,
In the end, I gave up on the idea of using osgFX, and instead create multiple parent nodes of the scene root, one per camera and with each a different StateSet.
This seems to be working fine, and is probably faster since I can use the multithreading now.
Regards,
Florent
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=65356#65356
More information about the osg-users
mailing list