[osg-users] Selecting techniques for an osgEffect in Camera Callbacks

Florent Berthaut florent at hitmuri.net
Tue Oct 13 07:19:28 PDT 2015


Hi all, 

In the end, I gave up on the idea of using osgFX, and instead create multiple parent nodes of the scene root, one per camera and with each a different StateSet. 
This seems to be working fine, and is probably faster since I can use the multithreading now. 

Regards, 

Florent

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http://forum.openscenegraph.org/viewtopic.php?p=65356#65356








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