[osg-users] [build] using 3Ds Model in osgFX::BumpMapping and the Texture UV Coords for diffuse are not loaded
Tobias Rick
raveworld at freenet.de
Thu Nov 12 14:49:56 PST 2015
In addition of course the new NVidia driver for Fallout 4 the bump on the model is shown in different colors. To fix this problem look up in the newbump.frag and comment out the "if (lamberFactor > 0.0)" instruction but don't comment out the content of this instruction
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http://forum.openscenegraph.org/viewtopic.php?p=65628#65628
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