[osg-users] [build] using 3Ds Model in osgFX::BumpMapping and the Texture UV Coords for diffuse are not loaded

Tobias Rick raveworld at freenet.de
Wed Nov 11 16:12:35 PST 2015


I never thought, that I can say this. But I resolved my problem. Thank you Scrawl for your tip using an own shader. I used the shaders from http://fabiensanglard.net/bumpMapping/index.php (Vertex shader + Fragment shader) and modified it in addition from http://forum.openscenegraph.org/viewtopic.php?p=38982#38982 and this works fine also with a TexMat :)

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http://forum.openscenegraph.org/viewtopic.php?p=65608#65608








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