[osg-users] Issue Subclassing GraphicsWindowX11

Cary, Karl A. KARL.A.CARY at leidos.com
Thu May 28 03:50:13 PDT 2015


I will look in to this. I was unaware that would allow me to do what I wanted. Aside from the GraphicsWindowX11, I was able to do what I want another way too. We were already subclassing osgViewer so I added a custom renderingTraversals function. I copied the original one and then changed the SwapBuffersOperation to a custom one that I subclassed. This is a pain though due to the length of renderingTraversals and potential of updates in the future. I was going to look in to doing a GraphicsContext->getOperationsQueue and then rebuilding it with a the custom SwapBuffersOperation, but the setSwapCallback() sounds like a better idea.

-----Original Message-----
From: osg-users [mailto:osg-users-bounces at lists.openscenegraph.org] On Behalf Of Voerman, L.
Sent: Thursday, May 28, 2015 4:05 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Issue Subclassing GraphicsWindowX11

Hi Karl,
Did you find the GraphicsContext->setSwapCallback() call? It seems to me you are taking a very difficult route to get a custom swapBuffersImplementation.
Regards, Laurens.

On Thu, May 28, 2015 at 9:56 AM, Robert Osfield <robert.osfield at gmail.com> wrote:


	Hi Karl,
	
	
	I haven't heard of this specific problem before, but then most users won't be subclassing from GraphicsWindowX11.  In principle I can't see any reason why it wouldn't work.  Without code in front of me that fails to compile I can only provides guesses as to what is amiss - my best guess is that either a X11 header needs to be added, or the ordering needs to be adjusted.
	
	
	I can't be any more specific without seeing the problem first hand and attempting to resolve it.
	

	Robert.
	


	On 27 May 2015 at 15:32, Cary, Karl A. <KARL.A.CARY at leidos.com> wrote:
	

		I need to subclass the GraphicsWindowX11 class in order to provide a custom swapBuffersImplementation. However, when I do this I then get a really random error in the middle of one of my enumerations (expected identifier before numeric constant). It happens when I include osgViewer/api/X11/GraphicsWindowX11, which I have to include in order to subclass GraphicsWindowX11. If not I am told 'expected class name before {'. As for the enumeration, it happens on the definition of an enumeration value called 'None' (NOTE: the value is called None, not the enumeration). It is a 3rd party header/library so it cannot be changed. Any idea what is going on? Or is there a different way I need to be including/subclassing/declaring GraphicsWindowX11? Thank you.
		
		#include <osgViewer/GraphicsWindow>
		#include <osgViewer/api/X11/GraphicsWindowX11>
		
		class MyWindow : public osgViewer::GraphicsWindowX11
		{
		        public:
		                MyWindow(osg::GraphicsContext::Traits* traits):
		                        osgViewer::GraphicsWindowX11(traits) {}
		
		                virtual void swapBuffersImplementation();
		};
		
		
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