[osg-users] osgmovie error
Sebastian Messerschmidt
sebastian.messerschmidt at gmx.de
Wed May 27 06:58:27 PDT 2015
>
> Howdy,
>
> I have 4 things to say:
>
> 1) I compared OSG to OpenInventor or OpenCV and it is a toy.
And OpenInventor/OpenCV compare to OpenSceneGraph how exactly?
OpenInventor has a strong focus on 3D in the CAD area, but I haven't
seen any military/industry grade simulator build around it.
Also stop flaming - If you don't like it fine. No one is forcing you to
use it.
>
> 2) I download osgmovie.cpp (attached a copy) and add it to my cmake
> file that works fine on other downloaded sample code.
>
> osgmovie.cpp, Line #150 + 151
> view->computeIntersections takes x,y and not ea as parameters.
Ok, so you are expecting to download some sample code from somewhere and
and expect it to compile with an arbitrary version of OSG (you didn't
even mention the version)
Instead of downloading the complete source package you are complaining
about combining non-compatible versions of OSG and some example version ...
OSG has versioning, and evolves, so there might be incompatiblities.
That's why the examples are included in the source and are adapted
accordingly.
>
> 3) ==== the error ====
>
Sorry for being harsh, but the error here is between the keyboard and
the chair.
You simply could have asked where to start, instead of ranting about OSG
being a toy etc.
Judging OSG based on a self-induced compiler error shows nothing but
ignorance to me.
Cheers
Sebastian
>
> 4) Cheers :),
> -Joshua Robinson
> "Live long and prosper"
>
>
>
> On Wed, May 27, 2015 at 8:27 AM, Sebastian Messerschmidt
> <sebastian.messerschmidt at gmx.de
> <mailto:sebastian.messerschmidt at gmx.de>> wrote:
>
> Am 27.05.2015 um 13:54 schrieb Joshua Robinson:
>>
>> Howdy,
>>
>> Newbie to OSG.
>>
>> Downloaded osgmovie.c++ to learn, But can't compile: first look
>> show wrong coding.
> What exactly did not compile?
> The example is part of the osg-source package and builds fine with
> the rest. So please point to where you downloaded which version etc.
>
>>
>> Q: I wonder how uncompiled code end up as a sample for newbies ?
> This doesn't make sense at all. Compiled coded is usually an
> executable or library, so it won't serve as a sample how to do things.
> And the example code, even if not the nicest at some point due to
> #defines etc, compiles just fine and shows how to load and display
> a video and audio stream.
> So what else would be anyone's expectation?
>
>>
>> So far my personal impression from OSG that it is a toy, not
>> ready for ...
> I've been using OSG in a professional environment and industry
> applications for years, so this is really silly to say.
> Please elaborate where you need help and where others can point
> you into the right direction
>>
>> Cheers,
>> -Joshua Robinson
>> "Live long and prosper"
>>
>>
>> _______________________________________________
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>> osg-users at lists.openscenegraph.org <mailto:osg-users at lists.openscenegraph.org>
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
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