[osg-users] Regarding Converting 3ds Max file in OSG format

HITESH Singhal ug201211016 at iitj.ac.in
Tue Jun 23 05:20:31 PDT 2015


I was asking all that because I'm working on a software named VIZARD and it
supports only OSG files. I have no option using any file other then OSG. So
where can I find 3d Shopping Mall model in osg files directly. Any
suggestion?

-- 
Regards
Hitesh Singhal
Electrical Engineering
+91-8386837430


On Tue, Jun 23, 2015 at 5:35 PM, Jan Ciger <jan.ciger at gmail.com> wrote:

> On Tue, Jun 23, 2015 at 1:32 PM, HITESH Singhal <ug201211016 at iitj.ac.in>
> wrote:
> > Hi,
> > Thanks for your help. I've converted my model in .osgb but it is missing
> > various textures and materials, It is not in the same form. How can I get
> > the model exact in osgb, without any loss.
> >
>
> Generally speaking, you can't. 3DS Max (or Maya or Blender ...) uses a
> very different shading and lighting model than OSG (or any 3D engine).
> This must be converted by the exporter plugin and even then the
> conversion is never 1:1 because some things simply don't have an
> equivalent representation, e.g. various normal mapping, composition
> effects, shaders, etc.
>
> This is a common and non OSG-specific problem. The asset creation
> pipeline is a huge issue for any 3D engine and generally the asset
> tools are written from scratch for each, to support their needs. It is
> a large industry and the market for these tools is where a lot of
> money is being made - good tools are rare and expensive. Then your 3D
> designer needs to be aware of the limitations of both the 3D engine
> they are targetting and the exporters and create their model
> accordingly.
>
> If you are hoping to download a random model somewhere and use it with
> OSG/Unreal/Unity/etc. without any changes/rework, that is bound to
> fail, unfortunately. At best you get the mesh and some materials
> (vertex colors and some textures), at worst not even the mesh.
>
> Good luck,
>
> J.
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>
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