[osg-users] OpenSceneGraph for driving simulation framework?

Jan Ciger jan.ciger at gmail.com
Fri Jun 19 06:35:25 PDT 2015

On Fri, Jun 19, 2015 at 10:10 AM, Florian Weidner <osgforum at tevs.eu> wrote:
> FYI:
> Right now, it looks like I'll use a) Unreal Engine, b) Unity Engine or c) an in-house pbr graphics engine focused. The first and second have a nice feature set, but aren't open source. the last is open source but lacks necessary features (yay. coding ahead ^^). However, I like the idea and concepts of open scene graph and will try to integrate my solutions (which are targeted to new user interfaces) with osg in my free time. So be prepared to hear more from me :)

Unreal is "open source" - the source code is on Github, freely (as in
beer) available. It isn't  open in the sense of Free software - there
are licensing restrictions you need to obey, mainly concerning
royalties if you make some sort of commercial project with it.


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