[osg-users] Possible improvement for CullThreadPerCameraDrawThreadPerContext threading model

Trajce Nikolov NICK trajce.nikolov.nick at gmail.com
Tue Jun 9 13:47:12 PDT 2015


I have two comments:

- the default path on my 64bit system is C:\Program Files (x86)\ .. It
should be the place where 64bit programs are obviously installed,
C:\Program Files\
- the license (OSG one) is sort of really bad formated

On Tue, Jun 9, 2015 at 10:08 PM, Jannik Heller <scrawl at baseoftrash.de>
wrote:

> Hi again,
>
> I just noticed that what I need to achieve is actually quite simple: the
> dynamicObjectRenderingCompletedCallback needs to be called from the culling
> thread, rather than the drawing thread. This would ensure the next frame
> can commence when the culling phase has ended, rather than commencing when
> the last camera starts drawing.
>
> Then I read the OSG code again, and noticed that precisely the same idea
> *is* already in the OSG, but it's commented out. See:
> https://github.com/openscenegraph/osg/blob/master/src/osgViewer/Renderer.cpp#L641
>
> I don't know why it's commented out, the svn history doesn't give any
> indication.
>
> I will try enabling that code and if it works, post to osg-submissions.
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=64015#64015
>
>
>
>
>
> _______________________________________________
> osg-users mailing list
> osg-users at lists.openscenegraph.org
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>



-- 
trajce nikolov nick
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