[osg-users] ClipNode Opposite Behavior
Werner Modenbach
Werner.Modenbach at texion.eu
Thu Jul 23 01:49:58 PDT 2015
Are you sure? I think this will leed to nothing being displayed. But I
didn't verify it. It is just how I understand clipping.
Am 23.07.2015 um 10:35 schrieb Christian Buchner:
>
> I think you only need to flip the clipping plane around (reverse the
> plane's normal vector) to get the desired effect.
>
>
> 2015-07-22 21:28 GMT+02:00 Erik Hensens <ehensens at hunter.com
> <mailto:ehensens at hunter.com>>:
>
> Hi everyone!
>
> I have a geode that is just a quad rectangular surface and I need
> to be able to put circular holes in it. To better visualize what
> I'm talking about, think about a flat slice of Swiss cheese.
>
> I just discovered the ClipNode node and I figured I could achieve
> what I want by adding clip nodes that were the roughly circular,
> but ClipNode apparently behaves opposite to how I originally
> thought (I'm new to this).
>
> Is there a way to make ClipNode remove parts of the scene instead
> or keeping only those parts in the clip node region?
>
> Or, is there a better way to achieve this flat slice of Swiss
> cheese shape? Thanks very much in advance!
>
> Thank you!
>
> Cheers,
> Erik
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=64437#64437
>
>
>
>
>
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