[osg-users] Problem reading Openflight file switch node
Tony Vasile
minghia at gmail.com
Fri Dec 11 00:31:28 PST 2015
We are having what we think is a problem with reading our OpenFlight file. We have a switch which has two groups of nodes under it. The first three pieces of geometry are supposed to be visible when the switch is in position 0 and the second three are supposed to visible when the switch is in position 1. However when I look at the dump of the OpenFlight file I get the following:
Code:
sgSim::MultiSwitch {
name "articSw2"
nodeMask 0xffffffff
cullingActive TRUE
description "featureId(artic0)"
NewChildDefaultValue 1
ActiveSwitchSet 0
ValueList 0 {
1
1
1
1
1
1
}
ValueList 1 {
1
1
1
1
1
1
}
num_children 6
Based on our setup I would expect to see have the values in either of the ValueLists to be set to 0, rather than all one. Is this a problem with our model or the OpenFlight plugin?
I have attached a small piece of our original model which has been renamed to radar_flt.txt
------------------------
Tony V
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=65841#65841
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