[osg-users] ClipNode Opposite Behavior

Erik Hensens ehensens at hunter.com
Sun Aug 16 18:03:06 PDT 2015


I just wanted to mention that I never got the fragment shader approach to work for what I wanted. I ended up using polygon tessellation to build the geometry out of triangles.

Thanks anyway to everyone who attempted to help!

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http://forum.openscenegraph.org/viewtopic.php?p=64791#64791








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