[osg-users] Android osgPlugins

Rafa Gaitan rafa.gaitan at gmail.com
Fri Aug 21 07:13:51 PDT 2015

Hi Christian,

Since osgAndroid is in github, the best you can do is send a pull request
with your changes, so I can review them, and easily apply them.

Thanks for your efforts!

El jue., 20 ago. 2015 a las 22:20, Christian Kehl (<christian-kehl at web.de>)

> Hi,
> In the meanwhile, I was working further on the topic - and cracked it this
> time, I think. First and foremost, I use OpenSceneGraph 3.3.8 (still) and
> compile it for Android, while having the necessary 3rdParty-folder inside
> the OpenSceneGraph root folder (little suggestion: at some point this may
> be changed in the makefiles to search that folder by environment variable
> path, such as the data folder ...). I just define the GLES profile and the
> android platform and build it. Next:
> A) For generating the PREBUILT_STATIC_LIBRARY, I took a sip from the
> OpenCV recipe that defines a local mk-file function that builds each 3rd
> Party dependency for the android package.
> B) These local prebuilds are then referred to via
> "LOCAL_WHOLE_STATIC_LIBRARIES", which is necessary so that the ndk-build
> linker finds all referred functions. That's the actual behaviour I kind'a
> expected in any case for a STATIC library (containing all content), bust as
> Jan pointed out: Android NDK - you'll never know what you get :D
> This way, it works for me now, as I can load osg.Image() within Android
> using a jpeg image, in order to texture a geometry.
> Manual and code submission are still on my agenda. The appended make file
> is afree-for-all to try out - just take the ".txt" extension away.
> Cheers,
> Christian
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=64855#64855
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