[osg-users] Geometry of Generic 3D Surface from Collection of Points
Erik Hensens
ehensens at hunter.com
Mon Aug 17 06:18:35 PDT 2015
Thanks Robert. That answers my question perfectly - I figured there was a simple way to do what I wanted using OSG only but that I just couldn't find it. I'm fine with using a different approach to solve this problem. I haven't looked too far but perhaps CGAL can provide me with what I need.
Thanks again!
robertosfield wrote:
> Hi Erik,
>
> On 17 August 2015 at 13:39, Erik Hensens < ()> wrote:
>
> > So, does that mean that there is no way to do what I want without somehow determining the coordinates of every individual triangle? And there's not even any way to do a 3D tessellation to get such triangle coordinates? :'
>
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> The OSG itself doesn't provide a general 3D mesh generalization, this is non trivial problem to solve. Go on the web and search for different solutions.
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> The OSG is primarily and rendering library, the extra's such as DealunayTriangulator are for convinience, but don't attempt to provide complete solutions. Tessellation of point clouds is a huge topic in itself.
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> Robert.
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http://forum.openscenegraph.org/viewtopic.php?p=64806#64806
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