[osg-users] ColorMask and depth information issue.

Alessandro Terenzi a.terenzi at gmail.com
Fri Aug 14 15:23:51 PDT 2015

Using render bins makes sense but what I still do not completely understand is why the very same setup with OSG 3.2.1 worked as I expected despite of render bins and, also, since the occluder plane is taken into account to fill the depth buffer (as well as the boxes) why it is still required to explicitly set render bins? Does it make sense if they all live in the same render bin?


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