[osg-users] [ANN] View-dependent progressive meshes on OpenSceneGraph

Jim Tan kctan_tw at hotmail.com
Wed Aug 5 22:00:33 PDT 2015


Good job!
No, I usually use vs2013 to compile.

Jim



webmaster wrote:
> Hi Jim, Now i compiled and tested all the vdpm for osg projects successfully with vs2010 and vs2013 in debug and release mode,and made some fixed and improvement of your cmake files,and find the compiler you always using to compile this pack is visual studio 2012?
> Good work!
> zhuwan
> 08,06,2015
> 
> > > -----原始邮件-----
> > 
> > > 发件人: "Jim Tan" <>
> > > 发送时间: 2015-8-3 17:52:37
> > > 收件人: 
> > > 抄送: 
> > > 主题: Re:  [ANN] View-dependent progressive meshes on OpenSceneGraph
> > > 
> > > Sorry, lost one file CMakeLists.txt on the root directory.
> > > Please update and try again.
> > > 
> > > Jim
> > > 
> > > 
> > > 
> > > webmaster wrote:
> > > 
> > > > Hi Jim, Infact i used to try this method,because i already found the E:/vdpm-master20150728/project/* can be used 
> > > > for refrence,and also tried the name E:/vdpm-master20150728/build/vdpmslim and 
> > > > 
> > > > 
> > > > > E:/vdpm-master20150728/build/test etc,before get your hints,but still get the same errors,and even open some cmakelist.txt to check the things related.  and even tried in several computers,the error is still.  ------------------------------------------------------- CMake Error: The source directory "E:/vdpm-master20150728" does not appear to contain CMakeLists.txt.
> > > > > 
> > > > Specify --help for usage, or press the help button on the CMake GUI.
> > > > 
> > > > > -------------------------------------------------------  very confused.  thanks  zhuwan  08,03,2015some cmakelist.txt to check the things related.
> > > > > 
> > > > 0
> > > > 
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> > > Read this topic online here:
> > > http://forum.openscenegraph.org/viewtopic.php?p=64576#64576
> > > 
> > > 
> > > 
> > > 
> > > 
> > > _______________________________________________
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> > > 
> > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > > 
> > 
> 
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=64646#64646








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